![]() Hair guide grooming and further development fur grooming pipeline and workflows with R&D.Use of Marvelous Designer to create high-end character costumes and implement the workflow with the rest of the model team. ![]() Character creation for several fantasy characters and creatures.Actively assist in the recruiting and staffing the model department.Work with other departments such as texturing and rigging to bring the highest quality possible to final asset.Bid on model production for all shows including films, commercials, and theme park rides.Give creative direction to the model team.Develop workflows, tools, and scripts, with R&D team for the facial shape pipeline, fur grooming, model rendering and turntables, and shot fixes.Support the team with techniques to create high quality characters, props, and environments under short deadlines and small project teams.Character modeling and UVs, hair grooming, and facial shape libraries for hero characters and props for film, commercials, and theme park rides.Supervise a team of 7 modelers on multiple simultaneous projects, with 20+ character assets, and 600+ environment assets.Freelance Modeling and texturing stylized hero characters for unannounced project.Modeling, Texturing, Look Development, Lighting, Layout to design VFX and Real-Time assets.ĭisney Television Animation – Glendale, CA - Jan 2020 - Sept 2020.Previous companies and clients include Industrial Light and Magic, Ubisoft, Disney Television Animation, Tippett Stuidios,, Lightstream Animation, and many others in the commercial and entertainment industry. He has expert knowledge in Maya, ZBrush, Mari, Substance Painter, Marvelous Designer, Photoshop, Arnold, Vray, and Unreal Engine. Experienced in supervision, leading teams, bidding, working with production on deadlines, creating digital assets on a wide range of projects, and collaborating with R&D to develop new tools and workflows. Oakland, Smith is a 3d Character Supervisor with extensive knowledge in high-end character modeling, texturing, look development, rigging, hair fx, simulation, and animation, for the Visual Effects and Real-time industries.
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